@sydneyfalk this is good, it needs major bizdev tho to function
Unless I'm radically misunderstanding the process of nonprofits, which I might be.
(Or if the upper ranks are fuckbags or get infested with fuckbags, but on a long enough timeline, that's basically inevitable.)
because you have to do the legwork and talk to people, is all
businesses have a lot of talking and being known and knowing people, especially nonprofits which need to form good relationships
i'm not pouring cold water on this, i'm just saying that starting it would be a full-time job for one bizdev imho
> you have to do the legwork
you do, but like, Eliza et. al run a nonprofit RN, they started it -- a month ago? two?
there's paperwork but it's not insurmountable
and
> talk to people
well I mean, there's an internet for it
if someone tells a hundred businesses "give us your games for a full-price-per-unit tax writeoff and your logo is seen as more charitable" I suspect a few will respond? :\
@sydneyfalk
convincing me isn't going to do anything, you know :p
@amphetamine
Why?
Same model, except the nonprofit gets some of the $ and they explicitly dump that back into charities if they exceed their operating costs at the end of the year. Nonprofits can have shops and sell stuff, they do it all the time.
Why not games?
They either get them at reduced cost and that gives the dev house good press, or they get it as a 'donation' and the dev house gets a tax writeoff.